Download An Overview of Online Learning, Second Edition by Saul Carliner PDF

By Saul Carliner

If you’re considering utilizing on-line studying on your association, online studying becomes certainly one of your maximum making plans assets. the writer explains on-line studying in uncomplicated language, defines simple phrases and ideas, and addresses 3 key concerns while making plans a web studying application: studying pursuits you could in achieving with on-line learning—many you can’t in achieving in a school room expertise you must reflect on whilst beginning or increasing a web studying software venture matters linked to the profitable layout, improvement and supply of on-line studying You’ll examine: How on-line studying compares to distance studying, e-learning, web-based education and computer-based education the right way to care for the recent opportunities—and challenges—the machine imposes the variation among formal and casual studying three sorts of helping applied sciences the right way to enhance on-line studying fabrics The booklet encompasses a thesaurus of phrases and samples of on-line studying lesson designs and is filled with examples, assets and proposals to make sure your subsequent attempt is a hit.

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Extra info for An Overview of Online Learning, Second Edition

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E-learning, on the other hand, allows us to explore the potential of informal learning. Informal learning online takes two forms: knowledge management and electronic performance support. Learning through Knowledge Management What is knowledge management? Knowledge management is capturing, storing, transforming, and disseminating information within an organization, with goals ranging from promoting efficiency to promoting innovation and competitive advantage. More specifically, the goal of knowledge management is to provide access to the following types of information to all who need to know it: • Formal corporate information, such as policies, procedures, and product information • Informal information, such as documents, reports, presentations, and proposals • Expertise recorded in documents, but also available through direct interaction, such as lessons learned, stories, and case histories.

Presentation software for preparing slides and visuals, if any, such as Microsoft Powerpoint or Macromedia Flash. • Software for retouching photos, such as Adobe PhotoShop. To deliver asynchronous courses to learners, the following technology is needed: • A computer. • If sound is to be used, sound card and speakers. • Software for playing the course material. • Software for reading the course material on the Internet. • Software for playing sound bytes. • Software for playing video sequences.

The most common type of interface is called a graphical user interface (GUI; it is pronounced as the word “goo-ey”). A graphical user interface incorporates a variety of media, especially text and graphics. Windows and the Mac Operating System (OS) are examples of programs that have a graphical user interface. Often, graphical user interfaces make extensive use of visuals and have icons that represent actions the system can perform. Figure 3-2 shows a screen with callouts to elements of the user interface.

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